Campaign Turn #7
|His Great Warrior surrounded by comrades|
We then ran thru the Aftermath Phase for Turn 6 and started our Turn 7. In this turn we had a player get challenged twice in a turn. This has never happened before so we needed to work out the effects of it in the Campaign Game which is why we are here.
|My Companion in Full Wood Armour grabs a Furs Marker|
I was involved in a Blood Feud scenario against the player who had been challenged twice in the turn. I got to play against him first.
In the Blood Feud scenario the challenging player chooses the side of the board that he wants, lines up his warriors first and has the initiative on the first turn. The objective of the Blood Feud is to fight to the bitter end. If you are the last player on the board with figures standing you get three War! Dice. If you leave the field with figures remaining than you give up two War! Dice to your opponent while gaining one yourself. Also, there is a victory condition where both players may agree to end the feud and each player retires with one War! Dice. There has to be a minimum of one Close Combat in order to evoke this deal.
|My Great Warrior and Companion both had bows|
|My Great Warrior is named White Feather|
|Medicine Card Event - attacked by a wolf|
|The Warriors face off after their first round of combat|
So the Campaign Game is progressing well. We have added plenty of material and ironed out much of the game play. It is well in hand and the rules are typed up for the manuscript. I have been editing on a weekly basis and keeping it up to date. We have also begun art work for the rulebook. This project is well in hand and we are looking forward to getting the rulebook published.